Learning in 3-7 minute chunks matches the brain's working memory and attention span.

ABOUT CODE OF TALENT

LEARNING MADE EASY WITH
CODE OF TALENT

Social
community driven
knowledge sharing
and learning
Individualized
learning experience,
self-paced and
self-directed learning
Trainer
ongoing assisted involvement,
feedback and evaluation
Gamified
learning journey
providing a sense of
progress and achievement

APPLICABILITY

The platform can be used either as a continuation of a program in the class, digital follow-up, or as a stand-alone tool for competencies/competences training.
An active involvement of experienced trainers for the entire journey and real world practices ensure an efficient learning process.

Tailored training program relying on an interactive and gamified journey, offering its participants diverse learning experiences as well as relevant and engaging content.

Guaranteed engagement of partners (participants) as a result of the trainer's active involvement throughout the learning journey.

APPLICABILITY

The platform can be used either as a continuation of a program in the class, digital follow-up, or as a stand-alone tool for competencies training.
An active involvement of experienced trainers for the entire journey and real world practices ensure an efficient learning process.

Tailored training program relying on an interactive and gamified journey, offering its participants diverse learning experiences as well as relevant and engaging content.

Guaranteed engagement of partners (participants) as a result of the trainer's active involvement throughout the learning journey.

BENEFITS

A best-in-class service that adds value to the training and a plus of engagement to the participants

Main Benefits for COMPANIES
  • Real-time tracking of participants’ engagement level in the learning process
  • Observer role
  • Overall reporting per participant, team and training program
  • Training history per participant
  • Multilanguage capability – we are able to accommodate multiple languages
  • The platform can also be self-managed by the company. In this case, the client enjoys full admin rights to create trainings, assign internal trainers and manage active sessions.

FOR THE COMPANY

Ensures a high return-on-investment in trainings, by deepening the knowledge and the trained skills in a systematic manner
Main Benefits for PARTICIPANTS
  • Accessible from any device
  • Variety of learning missions, accommodating all learning styles (from simple questions, quizzes, video proofs to ideas)
  • Community and social features, including open debate space and private messaging
  • Gamification mechanics utilizing energy score, points and badges that can be awarded by the trainer as well as on a peer-to-peer basis
  • Real time engagement and metrics
  • Instant notifications both within the user’ interface and via email
  • Personalized feedback & evaluation from the trainer.

FOR PARTICIPANTS

Created to provide an interactive, positive, and motivating learning experience
Main Benefits for TRAINING COMPANIES
  • Easy and intuitive configuration of a training journey that can be flexibly designed using Milestones, Levels and Missions
  • Availability of several creative themes for the digital journey/board game (continuous improvement and innovation)
  • 8 types of Missions available to provide a diversity of learning experiences for higher engagement
  • Intuitive interface enabling evaluation, recognition and reward of participants’ answers to missions
  • Visualization and reporting of the different training sessions and groups that may be run in parallel.

TRAINING COMPANY

Diversity of learning experience for higher engagement. Platform is delivered as a SaaS solution being hosted in the Amazon Web Services cloud which provides the highest standards of security, scalability and continuity

FEATURES

The platform can be used either as a continuation of a program in the class, digital follow-up, or as a stand-alone tool for competencies training.

Digital platform, accessible from any device
Personalized Journey, presented as a digital board-game
User-centered experiences
Real time engagement
Gamification and performance recognition
Knowledge management resource
Team spirit and competitive spirit at the same time
Social and collaborative interaction

PROGRAMME TYPES

Take your pick and choose a programme you like or represents you better.
Initiate your journey.

BOOSTER
21 days
FAST TRACK
1 months
SUSTAINED
3 months
MASTERY
6 months

WHAT ARE YOU WAITING FOR?

Start a journey with us and test your competencies! React, interact and engage.

BOOK A DEMO